Welcome Back to Fallout
Todd Hovard
Executive producer Bethesda
When in 2004 we have started operation over project Fallout 3, we had many various ideas how it should look. I have asked an extensive audience of people, since the former developers and ending ordinary admirers — «That was such especial in this game? From original games you would like to see what key moments in continuation?». Opinions, to put it mildly, were various. Very various. The only thing in what all converged — a phrase «… do not take in head to ruin Follaut», said by hue strict daddy. It would be desirable to underline last some times … I think that if you read it most likely you have already read though one, from an order of fifty, various preview Fallout 3 (can be, even a little). Too much the various information is described there. I cannot view all and tell that is the truth and that is not present. For years of the operation I have acquired one thing — it is impossible to transfer the information to 100 % authentically, most likely, you will simply incorrectly quote/will interpret. On the notice to critics: I never compared violence in Follaute to violence of type Jackass (a film “Odd fellows” about the freezed morons — the lane) I compared it to violence in “more likely to Kill Bill” … and it is the big difference. And I never said that a fantasy it «Driving on horses and murder of all live». And in general, game will tell all about itself (much better, than). Still would like to remind that remarks in превью often go in cycles in small is loud-sensational details (“Fat man”, drink of water from a toilet, Volt-fight talsiman , at the same time without shining the key moments shown in our demo (of almost at an o’clock). For example: a choice of the player, a consequence of acts, a victim and a survival. The survival is a key subject of game, and not only for ГГ, but also for all beings living in the game world. For any character in game the survival task consists now not simply in demonstrative already-difficult-and-unique sketches. Than it is necessary to offer for the sake of it? For example, you should search for sources of potable water and to balance level of your health and level of a radioactive infection. In game it is a lot of water sources.
Yes, in game there will be toilets (it is direct as … in the present world), and you can drink from them. All is better, than if at attempt to have a drink therefrom there was an inscription «excuse, you can drink any water, except this». In iterview have simply incorrectly taken up this question, we wished to draw your attention not to it. I hope, this year you will visit this site to receive a trustworthy information on game directly from our lips. I wish to remind that we will produce the information in the small portions up to the release. For this purpose there are reasons: 1) game still to do and do and 2) we can change much in game, to release still far. If there will be cardinal changes in those areas of game on which we already gave the information, we will without fail warn you. To put it briefly, by the time of appearance Fallout 3 on regiments in shops, for you will be To put it briefly, by the time of appearance Fallout 3 on regiments in shops, for you will be enough information to solve — whether it is necessary to buy it or not.
Requirements to game from all who loved Fallout, RPG, and in general computer games in general, for us not an empty phrase. It is impossible to discuss game with someone without mentions of Oblivione and-or Follaute from their side. In many respects F3 will be a sequal of both games. This our “continuation” of Obliviona which are also a sequal “one of the greatest games in the history of electronics”. Without reproaches. We have listened to all. If you have a opinion on how game should look, I guarantee that we already heard it. Since «do not change anything, let all remains in an old fashion» and ending «To me all , the main thing that there were supermutants», and also all variations between them.
If you are familiar with our operation, you probably know that we are guided by a couple of philosophical approaches and “reinvention” is one of them. I saw, how many remarkable features which to me were pleasant, fell after uncountable alterations, losing initial innovations and style. We many times altered The Elder Scrolls, every time restoring it from a blank leaf, trying to create that super-fantasy-in-world-do-what-you want game. I think, I was strongly affected by a series of games Ultima with 4 on 7 parts when for me was “play days without a break” the life period. I saw, how Richard Garriott alters game, every time changing that the interface, fighting system and all the rest. If you want, that game has made the same effect, as well as its predecessor, it should be made in a new fashion because time changes not only technologies, but also opinion of people concerning games.
Here and so we also come nearer to Fallout — feel its spirit, which it after itself has left feelings, which it has made effect, anew … ten years later.
I also read also old review — an excellent way to like what effect was made by game on people at that time. Ridiculously to read that has amazed people at that time most of all: not simply game world and a variety of elections, but all that can seem now the second-hand articles, were earlier the claimed. Like SVGA schedules, a postscoring of characters and the advanced animation of death. From the aforesaid already nothing surprises, but in 1997 game used the most advanced tricks more deeply to ship the player in the world.
Certainly, we equaled on old games and Fallout 1 became our main model and inspiration. I always liked its style that we and have tried to decant in our game. We also have studied all sources of the information on world Fallout, in particular “the Bible of Fаllout” Chris Avelona, whose operations are always remarkable. But my favourite source of the information we have received at purchase of all (yes-yes all) a material for Interplay. It “General layout Fallout” (Fallout Vision Statement) since those times when it was named “Fallout: A GURPS Post Nuclear Adventure”. In this document it has been in details described, how should look Fallout, it represented Itself the list from 14 items. I will quote them on an order (I do not know as you, and it was pleasant to me):
1. Mega violence level. «When people die, they not simply die — they are cut half-and-half, payed in a dung piece, blow up as a keg with blood, or somehow on another — depending on the weapon which you use».
2. Frequently, the right decision simply does not exist. «It is pleasant to you or not, but the player cannot provide the happy future with all and to everyone».
3. There will be different outputs from this or that situation. «Any style of passing will not be ideal».
The others: «Operations of the player influence the world», «there Should be a sensation of the significance of an event», «game should have” open “ending”, «the player should have a purpose», «the player should have a possibility to inspect the operations», «the Simple interface», «Speech should be clocked with animation of lips», «a Variety of the weapon and accessible operations», «the Detailed rules of creation of the character», «Enough of material GURPS to make GURPS happy. Game should be on the first place». The last item has been eliminated from the document after change GURPS on SPECIAL. And at last:
14. «The command should be motivation». We wish to make it. We are excited with this game, and we will make its best.
Has passed 10 years and we will not change the uniform item in this list. Especially in the last. For us it is simple cool the command, I am glad that to me possibility to work with them has dropped out the whole 10 years. I hope, later 10 years people will recollect Fallout 3 and to speak: «Is not present, they have not ruined Fallout» I Hope.