10 MM PISTOL

Description: Standard 10мм a pistol. Still effective concerning the common the waste ground of inhabitants also is the first actual gun which you receive. Use only in despair when other arms it is unavailable.
Damage: 9
Action Points: 17
Weight: 3
Value: 225
Ammo: 10mm bullets
Clip Size: 12
10mm Submachine Gun

Description: the small automatic machine with very high norm of fire. Extremely effective in short to an average range especially on smaller beings. A wide choice, substituting 10mm Submachine Gun.
Damage: 19
Weight: 5
Value: 330
Ammo: 10mm bullets
Clip Size: 30
Hunting Rifle

Description: Once the hunting tool. Hunting Rifle does effective shooting on long distances. The hunting Rifle – semi-automatic rifle.32 calibre. Exact enough tool, this rifle became a stronghold of the majority of inhabitants of a heathland.
Damage: 25
Weight: 6
Value: 150
Ammo: 32 bullets
Clip Size: 5
Sawed-off Shotgun

Description: the Standard shot-gun, possesses operation of rupture with the majority of splinters to facilitate more a wide circulation of balls at transition from barrel. As a result the effective range is resolutely reduced, while damage to limits of that range is improved.
Damage: 50
Weight: 4
Value: 150
Ammo: Shotgun shells
Clip Size: 2
Flamer

Description: the civil device Made to order, is most possibly developed in not military purposes. A flame thrower as the military choice односторонне has been stopped in 1978 when in connection with the public and efficiency was any more that. This weapon is ideal for fight of a small distance and in the big degree of armour opponents with small vulnerable stains. Using a similar combustible material as it is found in some robots, Fuel Flamer is numerous in a heathland and extremely useful weapon in an arsenal wastelander.
Damage: 16
Weight: 15
Value: 500
Ammo: Fuel/Gasoline
Clip Size: 60
Effect: HP-2(5 seconds)
We waited for it too long. And even there was a moment when any hope has evaporated. Project Van Buren assumed Fallout 3, and has not seen the logic end. And nevertheless, later 10 years, long-awaited continuation of one of the best role games in the history lies on regiments of shops. At once it would be desirable to place all points over “I”. Before us magnificent game, the best CRPG lately and, probably, best PC project of 2008 year. But, fears of fans original have proved to be true are not that Fallout which we loved and knew. Yes, Bethesda has made that is able to do is better – the next variation on theme The Elder Scrolls. Created on cursor Oblivion, Fallout 3 it is in a greater degree similar to it, rather than on the predecessors. It was to be expected. To do games how Black Isle Studios, was able only itself Black Isle . That the third part is not classical Fallout, should not frighten off you at all. Anything the best and more grandiose in the near future in a genre all the same it is not expected. Therefore let’s all the same try estimate Fallout new generation how she deserves it. After all it is not necessary to have the brought eye to see that founders have approached to the creation with love and diligence. Which, besides, have been added by skill and the big money. Huge budget Fallout 3 is felt from the first shots. And business not only in “star” sounding structure. By the way, here such companions, as Ron Perlman, by Lajam Nisson and Malkolm Makdauel were lighted. The world of game is full of details. The attention is given everything, each hyphen, each brick, a stone. Yes, certainly, world Fallout 3 is not colourful kingdom Oblivion full to dense vegetation. But also to the Universe in which the doomsday has already happened , Bethesda could approach creatively, having created integral, plausible, very gloomy, but it is thus far not monotonous and boring. A dust , deserts, the dead trees, the thrown cities and the villages occupied by people in a tatter to you become rather close. Monuments of a human civilisation can really cause a grief attack, and monstrous mutants to frighten. Most of all it was pleasant that Fallout 3 game, in which all “really”. It concerns and system of moral concepts. Harm – is angrily, kindly – is kindly. And, in spite of the fact that borders between them can seem washed away, accurate definiteness that is that, actually, is present always.
But we will return to design elements. First Fallout 3 impresses. Many reviewers already said that the moment of an exit from a refuge is similar to the moment of an exit from the water drain in Oblivion. And we will agree with them. Only we will add that feelings you test a bit differents. If in Sirodile you have felt delight with admiration the same delight, but already with some internal alarm here is faster. Most likely, you pay attention at once that visually Fallout 3 – improved Oblivion. Yes, structures became better, yes was added detailed elaborations. But, nevertheless, it is level of 2006 year! Nicely, but already far it is not amazing. And sometimes, when you will look narrowly, you understand, what even it is frankly bad. Probably, it is connected by that game is aimed first of all at consoles (Xbox 360 and PS3) at which resources far are not boundless. Can be. And nevertheless it would be desirable, that the earth underfoot looked not so disgustingly, and NPC (a variety of persons, alas, Fallout 3 does not abound) moved how and it is necessary to live people. To a word about animation. It unfortunately, also is awful , as well as in Oblivion. Doll movements, strange, unnecessary passes hands – not all. Obverse animation is much worse, than in Half-Life 2! At last, death agony movements are unnatural. Remember, how corpses in Oblivion ridiculously looked? Here, approximately, the same. Thanks that hands have at least allowed to take down, feet, heads to enemies (to friends, by the way, too are possible), observing of blood fountains. It is correct. Fallout is obliged to be adult game. Huge budget Fallout 3 is felt from the first shots. And business not only in “star” sounding structure. By the way, here such companions, as Ron Perlman, by Lajam Nisson and Malkolm Makdauel were lighted. The world of game is full of details. The attention is given everything, each hyphen, each brick, a stone. Yes, certainly, world Fallout 3 is not colourful kingdom Oblivion full to dense vegetation. But also to the Universe in which the doomsday has already happened, Bethesda could approach creatively, having created integral, plausible, very gloomy, but it is thus far not monotonous and boring сеттинг. A dust, deserts, the dead trees, the thrown cities and the villages occupied by people in a tatter to you become rather close. Monuments of a human civilisation can really cause a grief attack, and monstrous mutants to frighten. Most of all it was pleasant that Fallout 3 game, in which all “really”. It concerns and system of moral concepts. Harm – is angrily, kindly – is kindly. And, in spite of the fact that borders between them can seem washed away, accurate definiteness that is that, actually, is present always.
But we will return to design elements. First Fallout 3 impresses. Many reviewers already said that the moment of an exit from a refuge is similar to the moment of an exit from the water drain in Oblivion. And we will agree with them. Only we will add that feelings you test a bit differents. If in Sirodile you have felt delight with admiration the same delight, but already with some internal alarm here is faster. Most likely, you pay attention at once that visually Fallout 3 – improved Oblivion. Yes, structures became better, yes was added detailed elaborations. But, nevertheless, it is level of 2006 year! Nicely, but already far it is not amazing. And sometimes, when you will look narrowly, you understand, what even it is frankly bad. Probably, it is connected by that game is aimed first of all at consoles (Xbox 360 and PS3) at which resources far are not boundless. Can be. And nevertheless it would be desirable, that the earth underfoot looked not so disgustingly, and NPC (a variety of persons, alas, Fallout 3 does not abound) moved how and it is necessary to live people. To a word about animation. It, unfortunately, also is awful, as well as in Oblivion. Doll movements, strange, unnecessary passes hands – not all. Obverse animation is much worse, than in Half-Life 2! At last, death agony movements are unnatural. Remember, how corpses in Oblivion ridiculously looked? Here, approximately, the same. Thanks that hands have at least allowed to take down, feet, heads to enemies (to friends, by the way, too are possible), observing of blood fountains. It is correct. Fallout is obliged to be adult game.
Huge budget Fallout 3 is felt from the first shots. And business not only in “star” sounding structure. By the way, here such companions, as Ron Perlman, by Lajam Nisson and Malkolm Makdauel were lighted. The world of game is full of details. The attention is given everything, each hyphen, each brick, a stone. Yes, certainly, world Fallout 3 is not colourful kingdom Oblivion full to dense vegetation. But also to the Universe in which the doomsday has already happened, Bethesda could approach creatively, having created integral, plausible, very gloomy, but it is thus far not monotonous and boring сеттинг. A dust, deserts, the dead trees, the thrown cities and the villages occupied by people in a tatter to you become rather close. Monuments of a human civilisation can really cause a grief attack, and monstrous mutants to frighten. Most of all it was pleasant that Fallout 3 game, in which all “really”. It concerns and system of moral concepts. Harm – is angrily, kindly – is kindly. And, in spite of the fact that borders between them can seem washed away, accurate definiteness that is that, actually, is present always.
But we will return to design elements. First Fallout 3 impresses. Many reviewers already said that the moment of an exit from a refuge is similar to the moment of an exit from the water drain in Oblivion. And we will agree with them. Only we will add that feelings you test a bit differents. If in Sirodile you have felt delight with admiration the same delight, but already with some internal alarm here is faster. Most likely, you pay attention at once that visually Fallout 3 – improved Oblivion. Yes, structures became better, yes was added detailed elaborations. But, nevertheless, it is level of 2006 year! Nicely, but already far it is not amazing. And sometimes, when you will look narrowly, you understand, what even it is frankly bad. Probably, it is connected by that game is aimed first of all at consoles (Xbox 360 and PS3) at which resources far are not boundless. Can be. And nevertheless it would be desirable, that the earth underfoot looked not so disgustingly, and NPC (a variety of persons, alas, Fallout 3 does not abound) moved how and it is necessary to live people. To a word about animation. It, unfortunately, also is awful, as well as in Oblivion. Doll movements, strange, unnecessary passes hands – not all. Obverse animation is much worse, than in Half-Life 2! At last, death agony movements are unnatural. Remember, how corpses in Oblivion ridiculously looked? Here, approximately, the same. Thanks that hands have at least allowed to take down, feet, heads to enemies (to friends, by the way, too are possible), observing of blood fountains. It is correct. Fallout is obliged to be adult game. Continue reading »