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	<title>Fallout 3 Mods &#187; Cracks, Codes, Saves, download, passing game</title>
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	<description>Fallout - best RPG game</description>
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		<title>Fallout 3 Game Add-on Pack 5 in 1</title>
		<link>http://www.fallout3mods.net/2010/02/27/fallout-3-game-add-on-pack-5-in-1/</link>
		<comments>http://www.fallout3mods.net/2010/02/27/fallout-3-game-add-on-pack-5-in-1/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 08:38:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>

		<guid isPermaLink="false">http://www.fallout3mods.net/?p=232</guid>
		<description><![CDATA[Year of release: 2009
Genre: Add-on / RPG / 1st Person / 3rd Person
The developer: Bethesda Game Studios
The publisher: Bethesda Softworks
Language: English, Russian
Continuation cult RPG from Bethesda Game Studios. Have passed Fallout 3 from cover to cover, have executed all quests, have interrupted all enemies but till now thirst new blood and adventures? Then all that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-231" title="addon" src="http://www.fallout3mods.net/wp-content/uploads/2010/02/addon-213x300.jpg" alt="" width="213" height="300" /><strong>Year of release</strong>: 2009<br />
<strong>Genre:</strong> Add-on / RPG / 1st Person / 3rd Person<br />
<strong>The developer:</strong> Bethesda Game Studios<br />
<strong>The publisher:</strong> Bethesda Softworks<br />
<strong>Language:</strong> English, Russian</p>
<p>Continuation cult RPG from Bethesda Game Studios. Have passed Fallout 3 from cover to cover, have executed all quests, have interrupted all enemies but till now thirst new blood and adventures? Then all that is necessary for you, these are new additions! On the given disk all are collected left for today official add-on (DLC) for game Fallout 3. You can will take pleasure in such additions, as Operation Anchorage, The Pitt, Broken Steel, Mothership Zeta and Point Lookout. The interface and postscoring are completely Russified.<br />
<br/><br />
<span id="more-232"></span><br />
<br/><br />
<span style="color: #ff9900;"><br />
<strong>Mothership Zeta</strong></span></p>
<p>The strange alien signal from the wrecked UFO is broadcast on all Heathland. It simply distress signal or something much more dangerous? You receive the answer to this question, when will regain consciousness onboard huge alien ship, and you have only one alternative — force to punch to itself way to clearing. Hostile newcomers enter with you the conflict and abduct on the huge ship «Mothership Zeta», being on orbit of the Earth near to the Capital Heathland. Mothership Zeta transfers action Fallout 3 in absolutely new setting — space. Get acquainted with new characters and try to run away together from paws of foes! With it you will be helped by the new powerful weapon, such as «Alien Atomizer», «Alien Disintegrator» and «Drone Cannon», and, certainly, the new reservation: «Gemini-Era Spacesuit» and even «Samurai Armor».</p>
<p>Point Lookout opens new extensive zone of Heathlands – gloomy marshland near to coast of Maryland. Get on the ferry and go to coastal small town Point Lookout to test the most mysterious addition to Fallout 3 with the most open ending.<br />
You should receive the message that in mouth of Potomac (the lowermost point on right to river bank) the ship from surprising place Point Lookout has moored. Investigate this location.<br />
Buy the ticket and have a seat on the ferry Duchess Gambit, and ferryman Tobar will bring you to coastal small town Point Lookout. What secrets are concealed by the thrown avenue? Who lives in the destroyed private residence? Than so fruit of Punga is important? And what horrors conceal depths of bogs?<br />
Point Lookout &#8211; addition with the most open ending, it allows you to investigate marshland how you want. New questing the line will allow you to learn many secrets and to use the new weapon, such as double-barrelled gun, against inhabitants of bogs.</p>
<h3><span style="color: #ff9900;">Operation Anchorage</span></h3>
<p>Official miniaddition Fallout 3: Operation Anchorage it is calculated approximately at 4-5 o&#8217;clock gameplay and is military simulator with stealth elements. The player should release the city of Anchorage from intrusion of the Chinese communists. New kinds of the arms, the new reservation, new skills become accessible to the player.<br />
The loaded content for Fallout 3 is broken into three independent episodes which once a month, since January will leave. In February addition &#8220;The Pitt&#8221; will be let out. Here players should investigate ruins of industrial regions of city of Pittsburgh. After even month there will be addition &#8211; &#8220;Broken Steel&#8221;. In the third part the Steel Brotherhood will continue opposition against the Enclave after end of subject line Fallout 3.</p>
<h3><span style="color: #ff9900;">Fallout 3: Broken Steel</span></h3>
<p>Though the Enclave also has lost fight for the Project Cleanliness, it still here, on heathland, and poses the big threat for its inhabitants.<br />
In &#8220;the Broken steel&#8221;, you continue game right after events connected with the Project Cleanliness and unite with the Steel Brotherhood to destroy Enclave threat once and for all. Investigate new locations, such as Olney Powerworks, use the new destructive weapon, such as  Teslas gun, and battle to new powerful beings, such as the Master of Super Mutants.</p>
<h3><span style="color: #ff9900;">Fallout 3: The Pitt</span></h3>
<p>History The Pitt begins with the desperate radio-message and meeting with its author, the slave by name of Verner. Verner tells that leader The Pitt has created means from mutations … and to get it it sends you! Further the player can go on that way which is pleasant to it, as in old good Fallout. To cut through road flame thrower and бензопилой or to pretend to be the slave? To help slaves or to join their owners? The Pitt it is absolutely ambiguous — here there is no right and guilty, only your choice, the party which you will join, and as the riddle which decision will be reflected in all Heathland.</p>
<p><strong>Features of release:</strong></p>
<ul>
<li><em><strong>- It is recoded nothing and it is not pressed</strong></em></li>
<li><em><strong>- Installation on any language version of game</strong></em></li>
</ul>
<p><strong>Attention!</strong> <em>For correct job of all additions it is necessary that on the computer has been established Fallout 3, patched to version 1.7</em><br />
<noindex><br />
<strong><a rel="nofollow" href="http://letitbit.net/download/0935.03ab8cede7fc02f4736f468f1b/FallAdd5in1.rar.html" target="_blank">Download Fallout 3. Full Add-on pack (Repack/2009)</a></strong><br />
</noindex></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fallout 3 game &#8211; Mega Mods Pack</title>
		<link>http://www.fallout3mods.net/2010/02/01/mega-mod-pack/</link>
		<comments>http://www.fallout3mods.net/2010/02/01/mega-mod-pack/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 09:11:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>

		<guid isPermaLink="false">http://www.fallout3mods.net/?p=226</guid>
		<description><![CDATA[Flie size: 1.24 Gb
The description: Fallout 3: the collectionof mods. A crack where it is necessary is present. 
The list of mods:
Fallout 3 &#8220;REbalanse&#8221; Addition 20Kb 24
Fallout 3 &#8220;Dummies&#8221; from Viridovix Addition 4.8Mb 194
Fallout 3 &#8220;PerkPowerArmorTraining&#8221; Addition 1Kb 407
Fallout 3 &#8220;Shturmavaja a rifle of strangers&#8221; Addition 1.4Mb 555
Fallout 3 &#8220;the Expert Shy&#8221; from Viridovix Addition [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-medium wp-image-227" title="40404" src="http://www.fallout3mods.net/wp-content/uploads/2010/02/40404-225x300.jpg" alt="" width="112" height="150" />Flie size: 1.24 Gb</strong></p>
<p><strong>The description: Fallout 3: the collectionof mods. A crack where it is necessary is present. </strong></p>
<p>The list of mods:<br />
Fallout 3 &#8220;REbalanse&#8221; Addition 20Kb 24<br />
Fallout 3 &#8220;Dummies&#8221; from Viridovix Addition 4.8Mb 194<br />
Fallout 3 &#8220;PerkPowerArmorTraining&#8221; Addition 1Kb 407<br />
Fallout 3 &#8220;Shturmavaja a rifle of strangers&#8221; Addition 1.4Mb 555<br />
Fallout 3 &#8220;the Expert Shy&#8221; from Viridovix Addition 7.6Mb 459<br />
Fallout 3 &#8220;Partners from Professor Kruglov&#8221; Addition 0Kb 143<br />
Fallout 3 &#8220;Enclave comander&#8221; Addition 15Kb 531<br />
Fallout 3 &#8220;Sword&#8221; Addition 2.7Mb 76<br />
Fallout 3 &#8220;House Mod 2.1&#8243; Addition 133Kb 377<br />
Fallout 3 &#8220;Sexy Moyra Brown&#8221; Addition 72Kb 167<br />
Fallout 3 &#8220;LaserSword&#8221; Addition 1.8Mb 464<br />
Fallout 3 &#8220;DiabloInFallout&#8221; Addition 4Kb 461<br />
Fallout 3 &#8220;the Wizard of a survival&#8221; from Viridovix Addition 278Kb 848<br />
Fallout 3 &#8220;House mod v.2.0&#8243; Addition 69Kb 1501<br />
Fallout 3 &#8220;Necessity&#8221; from Viridovix Addition 14Kb 516<br />
Fallout 3 &#8220;Knife&#8221; Addition 438Kb 126<br />
Fallout 3 &#8220;House mod&#8221; Addition 63Kb 1229<br />
Fallout 3 &#8220;Hard Core Mod&#8221; Addition 83Kb 161<br />
Fallout 3 &#8220;Impostor&#8221; from Viridovix Addition 6Kb 889<br />
Fallout 3 &#8220;PowerArmor Anti Aluminium v0.1&#8243; Addition 2.8Mb 325<br />
Fallout 3 &#8220;Trynfkwtmes Nude Mod&#8221; Addition 3.7Mb 3090<br />
Fallout 3 &#8220;Lux in Tenpenni without Megaton explosion&#8221; Addition 1Kb 994<br />
Fallout 3 &#8220;Better Play Mod 1C v0.1&#8243; Addition 3.3Mb 241<br />
Fallout 3 &#8220;High Definition Texture Pack&#8221; Addition 398.0Mb 741<br />
Fallout 3 &#8220;XRepair Weapons mod&#8221; Addition 6Kb 788<br />
Fallout 3 &#8220;F2 Resistant Armor&#8221; Addition 15Kb 665<br />
Fallout 3 &#8220;T-51B as default BoS power armour&#8221; Addition 4.3Mb 636<br />
Fallout 3 &#8220;KTs Centercamera&#8221; Addition 96Kb 285<br />
Fallout 3 &#8220;Red head&#8221; Addition 622Kb 379<br />
Fallout 3 &#8220;J-Tec Laser PDW Mk I v21&#8243; Addition 1.8Mb 1288<br />
Fallout 3 &#8220;Soljanka v0.4&#8243; Addition 81.3Mb 1757<br />
Fallout 3 &#8220;Female Nude Painspike Armor&#8221; Addition 1.5Mb 1958<br />
Fallout 3 &#8220;HiRezLand&#8221; Addition 87.0Mb 359<br />
Fallout 3 &#8220;HK Mark 23 and FN FAL&#8221; Addition 4.0Mb 1334<br />
Fallout 3 &#8220;Aluminum Bat&#8221; Addition 707Kb 168<br />
Fallout 3 &#8220;BOS-W01 Power Armor Texture&#8221; Addition 788Kb 534<br />
Fallout 3 &#8220;Just Undies by Azar&#8221; Addition 615Kb 465<br />
Fallout 3 &#8220;Armor Disguises&#8221; Addition 5Kb 1586<br />
Fallout 3 &#8220;No healing on rest&#8221; Addition 2Kb 70<span id="more-226"></span><br />
Fallout 3 &#8220;Armor Retexture Pack&#8221; Addition 7.4Mb 289<br />
Fallout 3 &#8220;Reds Nuka-Cola Jumpsuit&#8221; Addition 960Kb 236<br />
Fallout 3 &#8220;Green Westland&#8221; Addition 15.5Mb 709<br />
Fallout 3 &#8220;Retro Radscorpions V1&#8243; Addition 498Kb 259<br />
Fallout 3 &#8220;Custom Galaxy Radio&#8221; Addition 3Kb 1102<br />
Fallout 3 &#8220;Evil Enclave &#8211; Armors and Uniforms based on WWII&#8221; Addition 7.6Mb 307<br />
Fallout 3 &#8220;Robco Certified&#8221; Addition 7.3Mb 1578<br />
Fallout 3 &#8220;The LARG (weapon)&#8221; Addition 6.0Mb 892<br />
Fallout 3 &#8220;Enhanced Night Sky&#8221; Addition 264Kb 1485<br />
Fallout 3 &#8220;galogen&#8221; Addition 2Kb 1044<br />
Fallout 3 &#8220;Unique Junk Weapons&#8221; Addition 4Kb 1300<br />
Fallout 3 &#8220;Automatic Energy Weapons (1C)&#8221; Addition 4Kb 1752<br />
Fallout 3 &#8220;Ballcap with Glasses Merged (1С)&#8221; Addition 225Kb 126<br />
Fallout 3 &#8220;Wear Glasses with Helmets (1С)&#8221; Addition 643Kb 310</p>
<p>Fallout 3 &#8220;Trynfkwtmes Nude Mod&#8221; Addition 3.7Mb 3090<br />
Fallout 3 &#8220;Lux in Tenpenni without Megaton explosion&#8221; Addition 1Kb 994<br />
Fallout 3 &#8220;Better Play Mod 1C v0.1&#8243; Addition 3.3Mb 241<br />
Fallout 3 &#8220;High Definition Texture Pack&#8221; Addition 398.0Mb 741<br />
Fallout 3 &#8220;XRepair Weapons mod&#8221; Addition 6Kb 788<br />
Fallout 3 &#8220;F2 Resistant Armor&#8221; Addition 15Kb 665<br />
Fallout 3 &#8220;T-51B as default BoS power armour&#8221; Addition 4.3Mb 636<br />
Fallout 3 &#8220;KTs Centercamera&#8221; Addition 96Kb 285<br />
Fallout 3 &#8220;Red head&#8221; Addition 622Kb 379<br />
Fallout 3 &#8220;J-Tec Laser PDW Mk I v21&#8243; Addition 1.8Mb 1288<br />
Fallout 3 &#8220;Soljanka v0.4&#8243; Addition 81.3Mb 1757<br />
Fallout 3 &#8220;Female Nude Painspike Armor&#8221; Addition 1.5Mb 1958<br />
Fallout 3 &#8220;HiRezLand&#8221; Addition 87.0Mb 359<br />
Fallout 3 &#8220;HK Mark 23 and FN FAL&#8221; Addition 4.0Mb 1334<br />
Fallout 3 &#8220;Aluminum Bat&#8221; Addition 707Kb 168<br />
Fallout 3 &#8220;BOS-W01 Power Armor Texture&#8221; Addition 788Kb 534<br />
Fallout 3 &#8220;Just Undies by Azar&#8221; Addition 615Kb 465<br />
Fallout 3 &#8220;Armor Disguises&#8221; Addition 5Kb 1586<br />
Fallout 3 &#8220;No healing on rest&#8221; Addition 2Kb 70<br />
Fallout 3 &#8220;Armor Retexture Pack&#8221; Addition 7.4Mb 289<br />
Fallout 3 &#8220;Reds Nuka-Cola Jumpsuit&#8221; Addition 960Kb 236<br />
Fallout 3 &#8220;Green Westland&#8221; Addition 15.5Mb 709<br />
Fallout 3 &#8220;Retro Radscorpions V1&#8243; Addition 498Kb 259<br />
Fallout 3 &#8220;Custom Galaxy Radio&#8221; Addition 3Kb 1102<br />
Fallout 3 &#8220;Evil Enclave &#8211; Armors and Uniforms based on WWII&#8221; Addition 7.6Mb 307<br />
Fallout 3 &#8220;Robco Certified&#8221; Addition 7.3Mb 1578<br />
Fallout 3 &#8220;The LARG (weapon)&#8221; Addition 6.0Mb 892<br />
Fallout 3 &#8220;Enhanced Night Sky&#8221; Addition 264Kb 1485<br />
Fallout 3 &#8220;galogen&#8221; Addition 2Kb 1044<br />
Fallout 3 &#8220;Unique Junk Weapons&#8221; Addition 4Kb 1300<br />
Fallout 3 &#8220;Automatic Energy Weapons (1C)&#8221; Addition 4Kb 1752<br />
Fallout 3 &#8220;Ballcap with Glasses Merged (1С)&#8221; Addition 225Kb 126<br />
Fallout 3 &#8220;Wear Glasses with Helmets (1С)&#8221; Addition 643Kb 310<br />
Fallout 3 &#8220;The Nude Patch&#8221; Addition 1.2Mb 1262<br />
Fallout 3 &#8220;Ammo Sorter&#8221; Addition 6Kb 291<br />
Fallout 3 &#8220;Co-ordinated Map&#8221; Addition 344Kb 322<br />
Fallout 3 &#8220;Classic Super Mutant colour&#8221; Addition 1.2Mb 122<br />
Fallout 3 &#8220;Wehrmacht outfit&#8221; Addition 2.5Mb 217<br />
Fallout 3 &#8220;Stealthboy Recon Armor and Schematics v1.3&#8243; Addition 6Kb 1447<br />
Fallout 3 &#8220;Cross-Repair Weapons V1-2&#8243; Addition 4Kb 1014<br />
Fallout 3 &#8220;jaynus Realism Overhaul&#8221; Addition 5.9Mb 631<br />
Fallout 3 &#8220;Subtle Sunglare FX&#8221; Addition 537Kb 1070<br />
Fallout 3 &#8220;Atmospheric Sun Glare&#8221; Addition 184Kb 496<br />
Fallout 3 &#8220;F2 Resistant body armour v1.2 (1C)&#8221; Addition 18Kb 817<br />
Fallout 3 &#8220;Merc Duster v1-2&#8243; Addition 6.2Mb 634<br />
Fallout 3 &#8220;Increase in a maximum level to 100&#8243; Addition 1Kb 4020<br />
Fallout 3 &#8220;FreePlay v0.3&#8243; Addition 8Kb 2225<br />
Fallout 3 &#8220;Soljanka v0.3&#8243; Addition 0Kb 1731<br />
Fallout 3 &#8220;Fat Man Giant Nuke&#8221; Addition 2Kb 1151<br />
Fallout 3 &#8220;Classic Ak-47&#8243; Addition 11.8Mb 1339<br />
Fallout 3 &#8220;Solyanka v0.2&#8243; Addition 36.6Mb 368<br />
Fallout 3 &#8220;SilencedRevolver_1_0 (1С)&#8221; Addition 315Kb 351<br />
Fallout 3 &#8220;10mm Pistol V2&#8243; Addition 2.1Mb 179</p>
<p>Fallout 3 &#8220;BetterPowerArmor 1C&#8221; Addition 2.3Mb 782</p>
<p>Fallout 3 &#8220;Nuka-Cola vending machine retexture&#8221; Addition 1.6Mb 65<br />
Fallout 3 &#8220;Demonic Plasma Rifle&#8221; Addition 876Kb 71<br />
Fallout 3 &#8220;Vault-Tec Crosshair (sight)&#8221; Addition 1.2Mb 797<br />
Fallout 3 &#8220;Desert Dragon&#8221; Addition 3.4Mb 1235<br />
Fallout 3 &#8220;g3 assault&#8221; Addition 3.4Mb 512<br />
Fallout 3 &#8220;Beretta&#8221; Addition 2.4Mb 1135<br />
Fallout 3 &#8220;Soljanka v0.1&#8243; Addition 21.2Mb 868<br />
Fallout 3 &#8220;Female Texture Mod&#8221; Addition 3.0Mb 1906<br />
Fallout 3 &#8220;Hi-Res Weapons&#8221; Addition 13.4Mb 1482<br />
Fallout 3 &#8220;No God mode VATS&#8221; Addition 237Kb 244<br />
Fallout 3 &#8220;Rebalansirovka of assault rifles. The correction on accuracy.&#8221; Addition 1Kb 2694<br />
Fallout 3 &#8220;Gore Tweaks&#8221; Addition 6Kb 758<br />
Fallout 3 &#8220;Weapons Replacer&#8221; Addition 32.0Mb 2851<br />
Fallout 3 &#8220;Serious traumas&#8221; Addition 2Kb 1404<br />
Fallout 3 &#8220;Removal of limitation of level&#8221; Addition 1Kb 7790<br />
Fallout 3 &#8220;Slower Item Degradation [reduces deterioration of things]&#8221; Addition 1Kb 3770<br />
Fallout 3 &#8220;Chinese Assault Rifle Replace&#8221; Addition 1.5Mb 1277<br />
Fallout 3 &#8220;Mega Weight&#8221; Addition 1Kb 2620<br />
Fallout 3 &#8220;PipWare UI&#8221; Addition 23Kb 2353<br />
Fallout 3 &#8220;Underwear&#8221; Addition 1.7Mb 1320<br />
Fallout 3 &#8220;Vodka PG&#8221; Addition 224Kb 321<br />
Fallout 3 &#8220;Increase Movement Speed&#8221; Addition 1Kb 1968<br />
Fallout 3 &#8220;New songs on radio&#8221; Addition 217.4Mb 2752<br />
Fallout 3 &#8220;Laser Rifle Replace&#8221; Addition 4.9Mb 470<br />
Fallout 3 &#8220;MTUI&#8221; Addition 314Kb 1311<br />
Fallout 3 &#8220;Vibrant Eye Textures v1&#8243; Addition 61Kb 841<br />
Fallout 3 &#8220;Megadeth Scrap boy&#8221; Addition 2.2Mb 1812<br />
Fallout 3 &#8220;Remove Compass&#8221; Addition 5Kb 166<br />
Fallout 3 &#8220;Classic Music Mod&#8221; Addition 129.0Mb 878<br />
Fallout 3 &#8220;Better Underwear&#8221; Addition 506Kb 705<br />
Fallout 3 &#8220;Radiation Redux&#8221; Addition 8Kb 161<br />
Fallout 3 &#8220;Interface Mod Revelation&#8221; Addition 847Kb 259<br />
Fallout 3 &#8220;Ivory Hilted Rapier&#8221; Addition 2.4Mb 229<br />
Fallout 3 &#8220;Railway Rifle&#8221; Addition 293Kb 364<br />
Fallout 3 &#8220;Realistic Gunshot Sounds&#8221; Addition 5.0Mb 1271<br />
Fallout 3 &#8220;Remove NPCs from Compass&#8221; Addition 3Kb 204</p>
<p><a rel="nofollow" href="http://up-file.com/download/2458.2b2e66665690" target="_blank"><strong>DOWNLOAD MODS</strong></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Download Fallout 3 mothership zeta</title>
		<link>http://www.fallout3mods.net/2010/02/01/fallout-3-mothership-zeta/</link>
		<comments>http://www.fallout3mods.net/2010/02/01/fallout-3-mothership-zeta/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 08:34:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>

		<guid isPermaLink="false">http://www.fallout3mods.net/?p=215</guid>
		<description><![CDATA[Fallout 3 game Add-on:  Mothership zeta

System requirements to add-on Fallout 3 Mothership zeta:
Operating system: Windows® XP SP3/Vista
Processor: Pentium IV 2.4 GHz
RAM:  1 GB (1.5 Gb for Vista) the Video Video Card: NVIDIA GeForce 6800 256 MB, ATI Radeon X1800 or it is better
Sound card: The Sound device compatible with DirectX® 9.0с
Spiteful intolerable aliens suddenly [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #808080;">Fallout 3 game Add-on:  Mothership zeta</span></h3>
<p><img class="size-full wp-image-216 alignleft" title="mothersip" src="http://www.fallout3mods.net/wp-content/uploads/2010/02/mothersip.jpg" alt="" width="170" height="215" /></p>
<p><strong>System requirements to add-on Fallout 3 Mothership zeta:</strong><br />
<strong>Operating system: </strong>Windows® XP SP3/Vista<br />
<strong>Processor:</strong> Pentium IV 2.4 GHz<br />
<strong>RAM: </strong> 1 GB (1.5 Gb for Vista) the Video <strong>Video Card:</strong> NVIDIA GeForce 6800 256 MB, ATI Radeon X1800 or it is better<br />
<strong>Sound card: </strong>The Sound device compatible with DirectX® 9.0с</p>
<p>Spiteful intolerable aliens suddenly enter with us earth dwellers the conflict and abduct intentionally on the huge ship «Mothership Zeta», being on orbit of the Earth near to the Capital Heathland.</p>
<p><span id="more-215"></span>Add-on Mothership Zeta transfers action of game Fallout 3 to absolutely new segment of such games — and space. In game Fallout 3: mothership zeta to you will give the chance to meet new characters and with little effort try to run away together from paws of foes! In it addition to you will be well new powerful weapon, such as «Alien Atomizer», «Alien Disintegrator» and «Drone Cannon», and, certainly, new type of the reservation: «Gemini-Era Spacesuit» and even «Samurai Armor».<br />
Mysterious some kind of alien signal from the wrecked UFO it is broadcast on all Heathland. It how to tell the distress signal or something much more dangerous? You receive the answer to this question, when will regain consciousness onboard huge aliens the ship, and you have only one alternative — force to punch to itself way to clearing thanks to the ability to play game Fallout 3.<br />
<br />
<noindex><br />
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<br />
<strong><a rel="nofollow" href="http://rapidshare.com/files/263194111/mshipzeta.part1.rar" target="_blank">Download Fallout 3 Mothership zeta (part 1)</a></strong><br />
<strong><a rel="nofollow" href="http://rapidshare.com/files/263189357/mshipzeta.part2.rar" target="_blank"><strong>Download Fallout 3 Mothership zeta (part 2)</strong></a></strong><br />
</noindex></p>
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		<title>Passing Fallout 3 game &#8211; The project &#8220;Cleanliness&#8221;</title>
		<link>http://www.fallout3mods.net/2010/01/20/project-%d1%81leanliness/</link>
		<comments>http://www.fallout3mods.net/2010/01/20/project-%d1%81leanliness/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 11:30:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>

		<guid isPermaLink="false">http://www.fallout3mods.net/?p=205</guid>
		<description><![CDATA[Searches of the father
In Rivet of City we search for laboratory, Whether we speak with the doctor. We receive for it the information on mother, the project &#8220;Cleanliness&#8221; and on the father. We learn that after a maintenance from the Refuge 101 it appeared in Rivet of City, but has left in Jefferson&#8217;s Memorial (rebuilding [...]]]></description>
			<content:encoded><![CDATA[<h3>Searches of the father</h3>
<p>In Rivet of City we search for laboratory, Whether we speak with the doctor. We receive for it the information on mother, the project &#8220;Cleanliness&#8221; and on the father. We learn that after a maintenance from the Refuge 101 it appeared in Rivet of City, but has left in Jefferson&#8217;s Memorial (rebuilding in laboratory on water treating) where is gathered to be engaged in further researches under the project. On desktop near the scientist it is taken away a naked doll (+10 to a science). We go to Jefferson&#8217;s Memorial, completely we smooth out from supermutants, on a course finding audio records of the father under the project Cleanliness, and also about GEKK. From them we learn that the father in search of the well-known scientist who the sign with GEKK, has gone to the Refuge 112. We run to the Refuge 112, outside it represents garage, we find in a long-distance room the switch, activating which we open an input in a cellar. In the Refuge we are met by the robot, having scolded us for delay in 202 years produces clothes of the Refuge and suggests to take the place in a chaise lounge trankvillity. Following its advice the free unit is found, and we take seat in it. Welcome in game in game. You in the USA pre-war times, lovely small houses, brand new  on nuclear engines&#8230; The truth all black-and-white &#8211; but from it is even more effective. We press Tab &#8211; instead of Pip Fight &#8211; kids hours. We look round on the sides, we communicate with inhabitants. Any quests we do not take (and it is more polite with the doggie). We run in the thrown house. Having come into it at once for an input we see a bottle, a jug, a brick, the gnome, and radio. We press each subject in such sequence:<br />
We read the information in the appeared terminal, we start the Chinese Intrusion. We go out of doors and observe destruction of defenceless inhabitants. We approach to Betti &#8211; the girl with plaits at playground centre. We speak with it. We quit through doors in air, are near it. Welcome in a reality, we speak with the father released by you, we agree to help it. portal in Rivet of City.<br />
The note: you can carry out of the job in Trenkviliti Lejn (eloquence, and time is required for to run about with a knife for unarmed inhabitants), but after performance of each job you will lose carma.</p>
<h3><span id="more-205"></span>Jefferson&#8217;s memorial</h3>
<p>We speak with the father, it again having gathered the command it is gathered in Jefferson&#8217;s Memorial. We wait for it for an input. The father asks you to clear a memorial of supermutants. That we have made for a long time already. We speak to it that in the Memorial safely and we come inside. We find the father in the Memorial Rotunda. We learn that the Memorial has flooded and we promise to help to include pumps. We go down in a memorial cellar, we move on a district map. We find pumps and we include them. We come back to the father. It produces to you fuses and asks to substitute the old. Again we go down in a cellar, and we change burnt down fuses for the new. After replacement of fuses, we communicate on Intercom with the father. We learn from it that now a malfunction with cooling, it is necessary to turn manually the valve which is in a ventilating pipe.</p>
<p>We go to an output from a building, on the right if to look at an output we see a corridor and the manhole on a floor, we go down and we turn the crane. Shouts shots turmoil &#8211; the Memorial is captured by the Enclave. Path with which help we have got to a pipe is closed, we go further. Our task to return back in a premise, the path passes through the Memorial cellar, the purpose &#8211; the Rotunda. On road we shoot fighters of the Enclave. Be cautious &#8211; enemies are dressed in the power reservation and armed by the power weapon. It is desirable to neutralise a couple for an output from a Memorial, one of them is dressed in the reservation of Tesla (I advise to be accumulated by several packages of the reservation if weight-lifting ability allows). We make the way in the Rotunda and we watch events (anything except how to watch for you to make will not turn out).<br />
Runaway. Your purpose &#8211; to output in an integrity and safety of scientists from the Memorial, Whether the doctor will specify a confidential course in underground. In a vault to us fighters of the Enclave will meet and babble, it is recommended to carry on aim shooting, do not get to scientists which permanently are in the way. On road one of them will have a heart attack, by means of eloquence you can convince to leave it, or to give 5 stimulators (+carma), or openly to leave him to the mercy of fate (-karma). We find a post of the brother of the Steel which shoots guls, at once behind it we see a ladder. We quit a vault and we appear for Citadel gate.<br />
Whether we wait while the doctor will talk on itercome to the acquaintance from the Steel Brotherhood, we follow it in opened gate. Whether we listen to dialogue of the Doctor and the head of the Brotherhood, we speak with them. We learn from the head of the Brotherhood a name of the person which can learn to use you the power reservation, we study and it is dressed the extracted trophies. Whether we speak with the doctor, she sends us to copyist Rothschild. We can make a pause in performance of the main quest.</p>
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		<title>Passing Fallout 3 game &#8211; The big problems in the City  (The Independence declaration)</title>
		<link>http://www.fallout3mods.net/2010/01/20/independence-declaration/</link>
		<comments>http://www.fallout3mods.net/2010/01/20/independence-declaration/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 11:19:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>

		<guid isPermaLink="false">http://www.fallout3mods.net/?p=200</guid>
		<description><![CDATA[Heathland
All will be useful for further game to us usefulness, about the cores speech here will go.Dog we Run on a location the Dump (we look on a map, to the south of the Minefield). At once for an output from a dump, we find three Rayders and a dog. Rayders can be live (we [...]]]></description>
			<content:encoded><![CDATA[<h3>Heathland</h3>
<p>All will be useful for further game to us usefulness, about the cores speech here will go.Dog we Run on a location the Dump (we look on a map, to the south of the Minefield). At once for an output from a dump, we find three Rayders and a dog. Rayders can be live (we help a dog to be quit with them), or dead (the dog will eternally not wait for you). We speak with a dog, and you had a new companion in game.<br />
Sniper Rifle of the Reservist. We go to Church Dikersona (to look a map), we kill its unique inhabitant and it is received a sniper gun the Rifle of the Reservist. In a holder of 3 cartridge, a loss above than from a usual sniper rifle. Also we receive co-ordinates of a location the Oasis.<br />
<span id="more-200"></span><br />
<img class="alignleft size-medium wp-image-201" title="they" src="http://www.fallout3mods.net/wp-content/uploads/2010/01/they-257x300.jpg" alt="" width="257" height="300" /></p>
<h3>The Independence declaration</h3>
<p>We go in Rivet of City. From a museum saver we take a quest on the Declaration of Independence of the USA. We move to National Archives. On the ground floor we smooth out rooms from supermutants. Directly for an input it is found two terminals &#8211; with questions and output of prizes. We answer questions (the Constitution has been accepted by the Second Continental Congress, at King George III, for has voted 56, 13 colonies were at war, the Constitution body does not include ratification, Hancock has subscribed). We receive mentats as a prize (further in the safe it is found 5 more prize-winning tickets). In a room opposite to an input we find the competitor (and further the ally) &#8211; the same finder of treasures. Right after dialogue with it some attacks of supermutants are beaten off. After that she offers you the help in search of the Declaration, for half of reward (be not greedy, your award will not decrease). We make the way on lower layers through crowds of supermutants and robots. In one of rooms we find the safe with the Bill about the Rights, and two turell (which can be disabled, or simply to delete). After this room we find storage in which the gone mad robot guards the Declaration. By means of eloquence the US president is convinced it that you, has come behind Declaration to place it in the Capitol, and is released the robot and its associates on rest. We take away the declaration and we come back in Rivert of City behind the award.<br />
For this moment you already will have quite sufficient level for research of Heathlands. Further we will pass to performance of the main quest.</p>
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		<title>Passing Fallout 3 game &#8211; The big problems in the City (They)</title>
		<link>http://www.fallout3mods.net/2010/01/20/they/</link>
		<comments>http://www.fallout3mods.net/2010/01/20/they/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 11:15:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>

		<guid isPermaLink="false">http://www.fallout3mods.net/?p=197</guid>
		<description><![CDATA[They
Near to Supermarch to us there is a fellow being in a semideranged state for fear. He is afraid of THEM. By difficult dialogue we manage to clarify that guy &#8211; townsman Grejdich, and it very worries for the father. We are routed in Grejdich. On arrival to a city, before us the terrible picture [...]]]></description>
			<content:encoded><![CDATA[<h3>They</h3>
<p>Near to Supermarch to us there is a fellow being in a semideranged state for fear. He is afraid of THEM. By difficult dialogue we manage to clarify that guy &#8211; townsman Grejdich, and it very worries for the father. We are routed in Grejdich. On arrival to a city, before us the terrible picture opens – all shines, and ants-overages everywhere creep. Having passed in the house of the guy we find a corpse of his father and the Chinese automatic machine. We quit back in a city and we go to a snackbar (a building of red colour). Near to it there is a vertical metal tank in which the fellow appealing to our help sits.</p>
<p><span id="more-197"></span>We tell to it about sad destiny of his father and it is asked on ants and other townsmen. Having received from it a quest on destruction of ants at once in the underground we do not run, and we come into the hut of the scientist close to the house of the guy. In a hut we read notices of the scientist of ants, and we quit in a city. We stamp in the underground. In the underground to us there will be enough considerable quantity of ants, and the quest beginning on a pyjamas (it is necessary to find a key in a fire guard, from a hiding place in a room with a turning bulb). The scientist sits in a room in the long-distance end of the right tunnel. From talk to it we will know that пироманство ants – his hands business, trying to return giants ants to their initial size it &#8220;a little bit&#8221; was mistaken. The scientist asks us to kill five guards of a uterus of ants, without having put a loss to the uterus. If all to make as it asks, after murder of guards the scientist can prick us with one of two vaccines («ant force» +1 to force +25 to firehold or «an ant eye» +1 to perception +25 to огнеустойчивости). It is necessary to hand over a quest to the guy, but I advise to find in the underground two corpses. One of them gives rise a quest on a pyjamas, and here the second – the neighbour of the guy has in the stock a key which to us it is useful later. We quit the underground and we go to the house of the guy. Opposite to its house is the second vein (to be exact before inhabited) the house. We come into it and we rise in a bedroom on the second floor. In a bedroom us the computer and a box in a corner interests. On a computer a diary of the father of the set with the hint, and here the box is closed on the lock with hard 75. Here also it is useful to us removed from a corpse in the underground a key. We quit the house and we go to the guy. We hand over a quest, we receive experience, good carma and the new job.<br />
Having talked once again to the guy, we learn from it how badly to remain to one, and we offer it the help. An essence in that that the house is necessary to the guy and the person which would care of it. Having asked it, and he does not know a pier who can shelter it, we receive the answer &#8211; there is a good Woman which has left very much for a long time in Rivert-city. We jump in Rivert-city on we go the Woman (the Proprietress of a place where it is possible to buy a room). We speak with it, she with pleasure to agree to take the guy. We jump to the guy, we talk to it (it in with we howl the house). The quest is passed.</p>
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		<title>Passing Fallout 3 game &#8211; The big problems in the City</title>
		<link>http://www.fallout3mods.net/2010/01/20/big-problems-in-the-city/</link>
		<comments>http://www.fallout3mods.net/2010/01/20/big-problems-in-the-city/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 11:02:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>

		<guid isPermaLink="false">http://www.fallout3mods.net/?p=192</guid>
		<description><![CDATA[The big problems in the City
Near to the Megaton there is a City (to look a map), the settlement consists of one-storeyed small houses – inhabitants of this city exiles from LitlLemplajta (getting out from a city at majority reaching). For them the big problems – attack supermutants and slave traders. As-time shortly before our [...]]]></description>
			<content:encoded><![CDATA[<h3>The big problems in the City</h3>
<p>Near to the Megaton there is a City (to look a map), the settlement consists of one-storeyed small houses – inhabitants of this city exiles from LitlLemplajta (getting out from a city at majority reaching). For them the big problems – attack supermutants and slave traders. As-time shortly before our arrival they were attacked by supermutants, and have dragged off several inhabitants to itself in a police station of Dzhermantauna. Townsmen ask to release the friends. We go to a police station, on approaches to it it is killed supermutants. About a site the camp, in which on a computer some notices of the nurse of the first post-war days was stretched. Inputs in a site two – on the first and second floors. The first input is closed, and if you not the super bear-hunter, for you the second (is from a building back side).<br />
Live inhabitants of the City in a site of all two – Red on the ground floor and the Pudge in a cellar, the others represent a mincemeat in the suspended grids.Since we go down from the second floor at first we meet locked in a cage Red, but at once to release it I do not advise – will kill. We delete supermutants at all levels, we release the Pudge, we give it the weapon (not without fail), we rise we release Red, we give a trunk (also not without fail, but it is recommended). It is time in a way back. Having resulted the former captives in their settlement, we receive experience and the new job – to help them with struggle against supermutants and slave traders.</p>
<p><span id="more-192"></span>For me by then is better the easy weapon has been pumped over and I have suggested to train them to shoot. Have come on a dump, I time five fire on the placed bottles and youth was joyfully connected to this fascinating occupation. Firing has been interrupted by appearance of the sentry with news about coming nearer supermutants. The trained youth  to an input also has easy taken out attacking, and I have carried out the job, have received expu and decent plus to carm. If will select a mercenary branch of dialogue with Red receive 100 more covers (I advise and to make, even after saving of the city, any discounts and free treatment will not be).</p>
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		<title>Passing Fallout 3 game &#8211; Family Bonds. Ties of blood.</title>
		<link>http://www.fallout3mods.net/2010/01/20/passing-fallout-3-game-family-bonds-ties-of-blood/</link>
		<comments>http://www.fallout3mods.net/2010/01/20/passing-fallout-3-game-family-bonds-ties-of-blood/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 10:57:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>

		<guid isPermaLink="false">http://www.fallout3mods.net/?p=190</guid>
		<description><![CDATA[Family Bonds. Ties of blood.
In a saloon of Moriarti we find Lucy Vest. We agree to supply the letter to its relatives in settlement Arefu. We run in settlement which represents some hovels constructed on a bridge piece. For an input on the bridge it is met the local sheriff. We speak with it, we [...]]]></description>
			<content:encoded><![CDATA[<h3>Family Bonds. Ties of blood.</h3>
<p>In a saloon of Moriarti we find Lucy Vest. We agree to supply the letter to its relatives in settlement Arefu. We run in settlement which represents some hovels constructed on a bridge piece. For an input on the bridge it is met the local sheriff. We speak with it, we agree to help &#8211; it is necessary to bypass all houses and to check up affairs for inhabitants of settlement. Also we receive the information on a local gang under the name the Family. We bypass houses. For all all is normal, except for a family of Vest &#8211; in their house 2 corpses with wounds on a neck in the form of stings lie. We are surprised why corpses 2, instead of 3, we recollect that Lucy have still a brother by name of Alan and go to the Sheriff. The sheriff is surprised as well as you, and sends on searches of the younger brother of Lucy. Precisely where the Family it hides does not know, therefore gives you 3 possible locations &#8211; the Open Cinema, the Hiding place, and Metro station Seneka the northwest. The family lives on the last location, in the underground. We visit first two where it is found all of usefulness and нужности. We run to metro station. At once having entered there, we meet babbling. From talk we learn that гуль is occupied by the ultrascrew invention (increase ОО, a drug). For this purpose to it sugar bombs permanently are required &#8211; we agree to bring them to it, at good eloquence &#8211; on 15 covers for a piece. We learn for babbling about the Family, under its data the Family lives in this underground, but to reach to them it is possible only on tunnels. We come into a room babbling, we go to the right (directly there will be a toilet), we find a room with a radioactive pool and the manhole on a floor. We go down downwards. We make the way tunnels, it is cautious with mines and extensions &#8211; them there continually. We find the sentry of the Family. We solve with it all on good (or on bad &#8211; on your choice). We pass further and we get to the Family refuge. We speak with everything, by means of eloquence we learn that Lucy&#8217;s brother meditates at present in the closed room, we learn the password on an input in a room. We speak with the head of the family. We set free Alan (it is in a room which near to a room of the head of the family), having convinced him to go with you. <span id="more-190"></span>The head of the family accepts its choice, and starts with you type game &#8220;become Semevedom&#8221;. We gather in parts for each family man an oath, and we speak with the head. We receive as a gift the circuit of Shish Kebab, and перк the Blood-sucker (+20 lives at usage of packages of blood). To Troubleshoot Family attacks on Arefu it is possible in several ways. Either to delete the Family, or to offer them mutually advantageous cooperation &#8211; inhabitants of Arefu will supply the Family with donor blood, and the Family will guard in turn inhabitants of village. We go in Arefu, we speak with the sheriff. The quest is passed. It is not forgotten to glance in the house of the sheriff, there it is possible to find a naked doll on +10 to skill of repair. Also it is recommended to glance again after quest performance to Vensu, and to talk to the dealer of the Family. Венс will send it to live in Arefu, in the house for the bridge, it will be possible to do business it.</p>
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		<title>Passing Fallout 3 &#8211; Mojra</title>
		<link>http://www.fallout3mods.net/2010/01/15/passing-fallout-3-mojra/</link>
		<comments>http://www.fallout3mods.net/2010/01/15/passing-fallout-3-mojra/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 09:42:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cracks, Codes, Saves, download, passing game]]></category>
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		<guid isPermaLink="false">http://www.fallout3mods.net/?p=94</guid>
		<description><![CDATA[Mojra. Chapter 1 of the Book of the Survival.
We run in Shop On the Crater, we talk to its mistress &#8211; Mojra. As it has appeared, Mojra has decided to help inhabitants of the Heathland having written for them the book about a survival but to write the book about a survival, it is necessaryto [...]]]></description>
			<content:encoded><![CDATA[<h3>Mojra. Chapter 1 of the Book of the Survival.</h3>
<p>We run in Shop On the Crater, we talk to its mistress &#8211; Mojra. As it has appeared, Mojra has decided to help inhabitants of the Heathland having written for them the book about a survival but to write the book about a survival, it is necessaryto know as to survive. Correctly, we will learn, and to write Mojra. We receive for it jobs for chapter 1. In total jobs 3, sequence we select, at will. The order of quests is specified on increase of complexity of their performance:</p>
<p>1) the Irradiation radiation. We should receive a dose of radiation from 200 is glad to 600. To receive an irradiation, we run out on street to a bomb. We approach to a pool in which it we is, sit down (a reserve mode) and we drink water, thus receiving radiation dose (In a case if we are irradiated in 200 it is glad &#8211; the quest is fulfilled. If the irradiation makes 600 is glad &#8211; to us in addition give new perk, refresh of finitenesses at an average irradiation radiation). After that we run to Mojre, it completely treats for an irradiation, and produces reward.<br />
2) Meal and medicines in Heathlands, Supermarch. You should help to learn Mojre, whether a foodstuff and medicines in pre-war shops was saved, for this purpose she sends you in Supermarch. We can, having waited some time, by means of gift &#8220;Eloquence&#8221; to convince Mojru that you there already were but have found nothing. If this path not for you &#8211; sell all superfluous, buy up cartridges and the weapon, and safely go to path. For an input in Supermarch without fail will meet rayder. Their quantity fluctuates from 2 to 7 (it depends). Having liquidated them and having selected all usefulness, we enter into Supermarch. On a self-made podium go rayder, also there is a couple in a toilet and behind a rack. We liquidate all by turns. We go towards a rack, we find doors and we get to a room with the preserved robot. Near it there is a computer on which screen monitor the certificate of the worker of office lies. Without fail we take it, and we crack the computer, starting &#8220;production process&#8221;. The preserved robot will be set free then you will hear that the part rayder has returned from walk in Supermarch. By means of the robot (for rayder there is no certificate if it is not for you &#8211; that the robot will without fail attack) it is deleted come back rayders. We search everything, we gather usefulness skipping of nothing (especially quantum kernels-STAKES). We come back to Mojre in the Megaton. The quest is passed.<span id="more-94"></span></p>
<h3>Mojra. The second chapter of the Book of the Survival.</h3>
<p>Sequence of jobs, as well as in chapter 1, we select. For those for whom eloquence is pumped over, there is a possibility to complete the job at once. But easy paths not for us! Therefore we select one of three offered jobs and forwards!<br />
1) Mojre is interesting to inspect the critically wounded patient (a life less than 50 percent), and it is even better crippled (on pip-fight for figure G the body part is designated by a dotted line) the person. Naturally we should become this person. The job very simply is carried out – we quit shop, we go directly, we jump downwards. If necessary to repeat before reaching of the necessary result. We come back in shop to Mojre. For complete performance of the job we receive from it treatment, 2 the Protective overalls (+5 treatment, +30 resistance of radiation) are glad e also.<br />
2) to Inquisitive Mojre very much would like to learn about private life swam for what she asks us to instal the observation unit in a laying swam in the Ankoridzhsky memorial, at installation as she said it is desirable not to kill swam. At once I will make a reservation for those who did not swing reserve – it is impossible to kill swam, that it is impossible to catch sight to them of nothing it is told. For the most simple performance of the job the Protective overalls which we have received for a quest with wound is required to us and are glad e. We stamp to a memorial. Passing depends on you. If the reserve is pumped over – we come into any input, we are stolen by swam in the auxiliary or management premises, we find a heap of eggs (a heap not one, they are scattered on levels), we put the observation unit, silently we quit back. If the reserve is not pumped over, for you an input from outside the rivers. It is under water (for it both are necessary overalls and it is glad e). We dive, we swim away in a pipe. Having come up, we appear in caves under a memorial, we float further, we find a laying of eggs, we put the unit, we dump back. There is also a third variant of passing – come into a memorial, we bring down swam, we gather box/chest/corps, we put the unit, we quit upward. We come back in the Megaton. If swam did not kill, we receive from Mojry 3 stealths-fights and the Hat with fields (+5 reserve +1 perception) if swam have interrupted, we receive 3 stealths-fights and a decent heap useful from a memorial.<br />
3) Mojra has thought up the new repellent which &#8220;like&#8221; should frighten off molerat but before to sell it it asks us to conduct field trials of a repellent on a couple, and for absolute confidence on ten molerat which are found in Warm collectors much. We agree with it that has left repelent after job performance. We stamp to collectors (Attention! For low level players! About an input 5 swam!). In collectors is molerat (we bring down a cudgel with a repellent), rayders (from a corpse of one by name of Galit we remove a key) and tourist&#8217;s fur-trees (it is disabled from the wall terminal (complexity 50). Having tested a repellent and having rummaged around collectors (personally I interesting have not found anything) we quit upward and we come back in the Megaton. For complete performance of the job we receive from Mojry 2 screws and 2 psyco.The second chapter of the book is completed also we receive from grateful Mojry «two big boxes with cartridges» in which truth for some reason only 25 cartridges of 32 calibres.</p>
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		<title>Fallout 3 Pupse</title>
		<link>http://www.fallout3mods.net/2010/01/15/fallout-3-pupse/</link>
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		<pubDate>Fri, 15 Jan 2010 09:16:02 +0000</pubDate>
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		<description><![CDATA[Pupse S.P.E.C.I.A.L. &#8211; red colour on a card.
1) Pups Intillekta &#8211; Rivet-city. Scientific laboratory, on the third table. (Intelekt +1).
2) the Perception Naked doll &#8211; Republic Dejva. In a museum of Dejva. (Perception +1).
3) the Endurance Naked doll &#8211; the Den of Claws of Death. (Endurance +1).
4) the Good luck Naked doll &#8211; the Cemetery [...]]]></description>
			<content:encoded><![CDATA[<p>Pupse S.P.E.C.I.A.L. &#8211; red colour on a card.<br />
1) Pups Intillekta &#8211; Rivet-city. Scientific laboratory, on the third table. (Intelekt +1).<br />
2) the Perception Naked doll &#8211; Republic Dejva. In a museum of Dejva. (Perception +1).<br />
3) the Endurance Naked doll &#8211; the Den of Claws of Death. (Endurance +1).<br />
4) the Good luck Naked doll &#8211; the Cemetery of Arlington-north. The Arlingotonsky house (Directly at descent in a cellar). (Udacha+1).<br />
5) the Force Naked doll &#8211; In the Megaton. The house of Lukasa Simsa. (Force +1).<br />
6) the Charisma Naked doll &#8211; the Refuge 108. Cloning laboratory on a table. (Charisma +1).<br />
7) the Dexterity Naked doll &#8211; Svalka Griner Paschers. Office. (Dexterity +1).</p>
<p>Naked dolls of skills &#8211; yellow colour on a card.<br />
1) the Medicine Naked doll &#8211; the Refuge 101. Costs on a table of the father. (Medicine +10).<br />
2) the Eloquence Naked doll &#8211; the Paradise-fols, the Den of Coffin maker John. On the ground floor on a table, near to the computer terminal. (Eloquence +10).<br />
3) the Barter Naked doll &#8211; Evergrin-Mills. On the Market (to Come through the Foundry). (Barter +10).<br />
4) the Naked doll of the Heavy weapon &#8211; the Fort Konstantin in Command Residence (the Heavy weapon +10).<br />
5) the Explosive Naked doll &#8211; Radio station WKML. In the sealed Tank (This name of a location. The hatch in it is behind radio station) (the Explosive +10).<br />
6) the Breaking Naked doll &#8211; Razvaliny Betesdy. Offices the Betesdy-east (Breaking +10).<br />
7) the Cold steel Naked doll &#8211; Danvich-bilding. The poisoned vaults (the Cold steel +10).<br />
8 ) the Repair Naked doll &#8211; Arefu. In Evana King&#8217;s house. (Repair +10).<br />
9) Base of National guards. In the Weapon warehouse of National guards (it is necessary to pull a knife switch in a cellar. There to a horse-radish). (The Easy weapon +10).<br />
10) the Reserve Naked doll &#8211; In tunnels Jao-Gaev, in Logove Jaogaev. (Reserve +10).<br />
11) the Naked doll Without the weapon &#8211; Rokopolis. Is in the west from Smith&#8217;s garage Kajsi. (Light in stones at night is visible and tags hang. The location badge will not be). (Without the weapon +10).<br />
12) the Science Naked doll &#8211; the Refuge 106. In living rooms on a table. (A science +10).<br />
13) the Power weapon Naked doll &#8211; Rejven-fate (it is possible to get there only on the basic mission). Level 2, in one of offices on a table. (The power weapon +10).<br />
The unique weapon (dark blue colour on a card):<br />
1) Improved a laser pistol &#8211; “the Thunder-storm of the smuggler”. Lies in the Citadel (the Ring in rooms of elder Lajonsa in the safe (breaking 100, or a science 100 for the terminal nearby is necessary).<br />
2) the Improved Chinese automatic machine &#8211; Automatic machine &#8220;Guanlon&#8221;. Lies on a corpse of Prajma in a snackbar about Metro station Zhjuli-Strit (directly  an exit from the underground). (I Recommend a lethal thing).<br />
3) Uluchshenaja a sniper rifle &#8211; the Rifle of the reservist. It is possible to find at Letuna (naturally having killed) in church Dikkersona.<br />
4) the Improved fowling piece &#8211; the Lincoln Rifle. Is in a historical museum.<br />
5) the Improved Gatling-laser &#8211; &#8220;Avenger&#8221;. In a den of Claws of Death (lies in a distant cave near to blood lake) (Only it from Claws of death and . (Thanks for the information &#8211; ICEMAN-).<br />
6) the Improved fighting shot-gun &#8211; “the Awful shot-gun”. Is at Jack&#8217;s Smile on Bazare Evergrin-Mills (To go through a foundry)<br />
7) Improved &#8220;Eviscerator&#8221; &#8211; &#8220;Jack&#8221;. In a den of Claws of Death (is in one of corpses).<br />
<span id="more-95"></span>8 ) the Improved mount &#8211; “the Friend of the trucker”. Dominica and Machete in the Community of Canterbury lies in the House.<br />
9) Improved  &#8211; &#8220;Hall&#8221;. Lies in game club in the Paradise-follz.<br />
10) Uluchshenyj  &#8211; “Arguments of Planketta”. At Dzhandersa Planketta on the Cemetery of Arlington-north. In the Arlingotonsky house.<br />
11) the Improved Chinese officer sword &#8211; the Canine of the vampire. Lies In &#8220;Depot Mereshti&#8221; &#8211; Service depot Mereshti &#8211; Metro station Mershti (In a room of Vensa in the Case for a sword).<br />
12) Improved power  &#8211; “Kulachishche!”. Lies on Power station MDPL-13 on the Thrown power station.<br />
13) the Improved fighting knife &#8211; &#8220;Razor Okkama&#8221;. Is at Commander Dzhabsko in Forte Benistere in Residence command (the hatch there can be found in one of tents). (Thanks for information Sooold #2).<br />
14) the Improved fowling piece &#8211; &#8220;Narcosis&#8221;. To be in Republics Dejva. In the safe (a key at Dejva) in the Capitol. (Rather small loss but  rate of fire).<br />
15) the Improved board with nails &#8211; &#8220;Blackboard&#8221;. Is in Settlement Klifftop. In the thrown hovel (In the left hand of a skeleton lying on a bed).<br />
UPD.<br />
16) Uluchshenyj blaster AZ-21 in Rivet-city, give for a quest “the Artificial person”. (Thanks for  RaZieL)<br />
17) &#8220;Granato-honey&#8221; on the basis of derelicts, the loss is increased, but it spits out shells. (Thanks for  RaZieL)<br />
UPD2.</p>
<p>18) Improved snaiper &#8211; &#8220;Victoria&#8221;. Is in the thrown hovel. To find a hovel it is possible having come to “refuelling of Robkrejkera” and having looked at the northwest. Having seen mountain to stamp on its top. There also there will be a required hovel. In it also there is one of five records of a family of Kellers<br />
19) Mnogozarjadnyj a nuclear grenade cup discharge. It is possible to take in a cellar of base of Guards behind a door blocked by the terminal. For code reception it is necessary to collect голодиски Keller&#8217;s families which are scattered on all Heathland:<br />
1. In tent with a supermutant near to “the Ankoridzhsky memorial” aside “houses of Dukova”<br />
2. From “power station VAPL-58 ″ has some upward to support  (the second under the account from power station) near which there is an obstacle. There 2 more babbling.<br />
3. From “refuelling of Robkrejkera” if to look at the West, will see a shed at top of stone rock, here directly in a shed and will be (in the same place there is a unique rifle Victoria).<br />
4. In an internal court yard behind “the Terrible snackbar”.<br />
5. Between “a cemetery of Holloud-Murs” and “a police station of Dzhermantauna” there is a dilapidated church.<br />
20) the Improved flame thrower of &#8220;Szhigatel&#8221; can be found in a van in radioactive underground tunnels of station Franklin, an input through office accommodations. (thanks to Tina and Andrew)</p>
<p><a href="http://fallout3mods.net/wp-content/uploads/2010/map1.jpg">Download Pupse Map</a></p>
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