They
Near to Supermarch to us there is a fellow being in a semideranged state for fear. He is afraid of THEM. By difficult dialogue we manage to clarify that guy – townsman Grejdich, and it very worries for the father. We are routed in Grejdich. On arrival to a city, before us the terrible picture opens – all shines, and ants-overages everywhere creep. Having passed in the house of the guy we find a corpse of his father and the Chinese automatic machine. We quit back in a city and we go to a snackbar (a building of red colour). Near to it there is a vertical metal tank in which the fellow appealing to our help sits.
Continue reading »
The big problems in the City
Near to the Megaton there is a City (to look a map), the settlement consists of one-storeyed small houses – inhabitants of this city exiles from LitlLemplajta (getting out from a city at majority reaching). For them the big problems – attack supermutants and slave traders. As-time shortly before our arrival they were attacked by supermutants, and have dragged off several inhabitants to itself in a police station of Dzhermantauna. Townsmen ask to release the friends. We go to a police station, on approaches to it it is killed supermutants. About a site the camp, in which on a computer some notices of the nurse of the first post-war days was stretched. Inputs in a site two – on the first and second floors. The first input is closed, and if you not the super bear-hunter, for you the second (is from a building back side).
Live inhabitants of the City in a site of all two – Red on the ground floor and the Pudge in a cellar, the others represent a mincemeat in the suspended grids.Since we go down from the second floor at first we meet locked in a cage Red, but at once to release it I do not advise – will kill. We delete supermutants at all levels, we release the Pudge, we give it the weapon (not without fail), we rise we release Red, we give a trunk (also not without fail, but it is recommended). It is time in a way back. Having resulted the former captives in their settlement, we receive experience and the new job – to help them with struggle against supermutants and slave traders.
Continue reading »
Family Bonds. Ties of blood.
In a saloon of Moriarti we find Lucy Vest. We agree to supply the letter to its relatives in settlement Arefu. We run in settlement which represents some hovels constructed on a bridge piece. For an input on the bridge it is met the local sheriff. We speak with it, we agree to help – it is necessary to bypass all houses and to check up affairs for inhabitants of settlement. Also we receive the information on a local gang under the name the Family. We bypass houses. For all all is normal, except for a family of Vest – in their house 2 corpses with wounds on a neck in the form of stings lie. We are surprised why corpses 2, instead of 3, we recollect that Lucy have still a brother by name of Alan and go to the Sheriff. The sheriff is surprised as well as you, and sends on searches of the younger brother of Lucy. Precisely where the Family it hides does not know, therefore gives you 3 possible locations – the Open Cinema, the Hiding place, and Metro station Seneka the northwest. The family lives on the last location, in the underground. We visit first two where it is found all of usefulness and нужности. We run to metro station. At once having entered there, we meet babbling. From talk we learn that гуль is occupied by the ultrascrew invention (increase ОО, a drug). For this purpose to it sugar bombs permanently are required – we agree to bring them to it, at good eloquence – on 15 covers for a piece. We learn for babbling about the Family, under its data the Family lives in this underground, but to reach to them it is possible only on tunnels. We come into a room babbling, we go to the right (directly there will be a toilet), we find a room with a radioactive pool and the manhole on a floor. We go down downwards. We make the way tunnels, it is cautious with mines and extensions – them there continually. We find the sentry of the Family. We solve with it all on good (or on bad – on your choice). We pass further and we get to the Family refuge. We speak with everything, by means of eloquence we learn that Lucy’s brother meditates at present in the closed room, we learn the password on an input in a room. We speak with the head of the family. We set free Alan (it is in a room which near to a room of the head of the family), having convinced him to go with you. Continue reading »
Mojra. Chapter 1 of the Book of the Survival.
We run in Shop On the Crater, we talk to its mistress – Mojra. As it has appeared, Mojra has decided to help inhabitants of the Heathland having written for them the book about a survival but to write the book about a survival, it is necessaryto know as to survive. Correctly, we will learn, and to write Mojra. We receive for it jobs for chapter 1. In total jobs 3, sequence we select, at will. The order of quests is specified on increase of complexity of their performance:
1) the Irradiation radiation. We should receive a dose of radiation from 200 is glad to 600. To receive an irradiation, we run out on street to a bomb. We approach to a pool in which it we is, sit down (a reserve mode) and we drink water, thus receiving radiation dose (In a case if we are irradiated in 200 it is glad – the quest is fulfilled. If the irradiation makes 600 is glad – to us in addition give new perk, refresh of finitenesses at an average irradiation radiation). After that we run to Mojre, it completely treats for an irradiation, and produces reward.
2) Meal and medicines in Heathlands, Supermarch. You should help to learn Mojre, whether a foodstuff and medicines in pre-war shops was saved, for this purpose she sends you in Supermarch. We can, having waited some time, by means of gift “Eloquence” to convince Mojru that you there already were but have found nothing. If this path not for you – sell all superfluous, buy up cartridges and the weapon, and safely go to path. For an input in Supermarch without fail will meet rayder. Their quantity fluctuates from 2 to 7 (it depends). Having liquidated them and having selected all usefulness, we enter into Supermarch. On a self-made podium go rayder, also there is a couple in a toilet and behind a rack. We liquidate all by turns. We go towards a rack, we find doors and we get to a room with the preserved robot. Near it there is a computer on which screen monitor the certificate of the worker of office lies. Without fail we take it, and we crack the computer, starting “production process”. The preserved robot will be set free then you will hear that the part rayder has returned from walk in Supermarch. By means of the robot (for rayder there is no certificate if it is not for you – that the robot will without fail attack) it is deleted come back rayders. We search everything, we gather usefulness skipping of nothing (especially quantum kernels-STAKES). We come back to Mojre in the Megaton. The quest is passed. Continue reading »
Pupse S.P.E.C.I.A.L. – red colour on a card.
1) Pups Intillekta – Rivet-city. Scientific laboratory, on the third table. (Intelekt +1).
2) the Perception Naked doll – Republic Dejva. In a museum of Dejva. (Perception +1).
3) the Endurance Naked doll – the Den of Claws of Death. (Endurance +1).
4) the Good luck Naked doll – the Cemetery of Arlington-north. The Arlingotonsky house (Directly at descent in a cellar). (Udacha+1).
5) the Force Naked doll – In the Megaton. The house of Lukasa Simsa. (Force +1).
6) the Charisma Naked doll – the Refuge 108. Cloning laboratory on a table. (Charisma +1).
7) the Dexterity Naked doll – Svalka Griner Paschers. Office. (Dexterity +1).
Naked dolls of skills – yellow colour on a card.
1) the Medicine Naked doll – the Refuge 101. Costs on a table of the father. (Medicine +10).
2) the Eloquence Naked doll – the Paradise-fols, the Den of Coffin maker John. On the ground floor on a table, near to the computer terminal. (Eloquence +10).
3) the Barter Naked doll – Evergrin-Mills. On the Market (to Come through the Foundry). (Barter +10).
4) the Naked doll of the Heavy weapon – the Fort Konstantin in Command Residence (the Heavy weapon +10).
5) the Explosive Naked doll – Radio station WKML. In the sealed Tank (This name of a location. The hatch in it is behind radio station) (the Explosive +10).
6) the Breaking Naked doll – Razvaliny Betesdy. Offices the Betesdy-east (Breaking +10).
7) the Cold steel Naked doll – Danvich-bilding. The poisoned vaults (the Cold steel +10).
8 ) the Repair Naked doll – Arefu. In Evana King’s house. (Repair +10).
9) Base of National guards. In the Weapon warehouse of National guards (it is necessary to pull a knife switch in a cellar. There to a horse-radish). (The Easy weapon +10).
10) the Reserve Naked doll – In tunnels Jao-Gaev, in Logove Jaogaev. (Reserve +10).
11) the Naked doll Without the weapon – Rokopolis. Is in the west from Smith’s garage Kajsi. (Light in stones at night is visible and tags hang. The location badge will not be). (Without the weapon +10).
12) the Science Naked doll – the Refuge 106. In living rooms on a table. (A science +10).
13) the Power weapon Naked doll – Rejven-fate (it is possible to get there only on the basic mission). Level 2, in one of offices on a table. (The power weapon +10).
The unique weapon (dark blue colour on a card):
1) Improved a laser pistol – “the Thunder-storm of the smuggler”. Lies in the Citadel (the Ring in rooms of elder Lajonsa in the safe (breaking 100, or a science 100 for the terminal nearby is necessary).
2) the Improved Chinese automatic machine – Automatic machine “Guanlon”. Lies on a corpse of Prajma in a snackbar about Metro station Zhjuli-Strit (directly an exit from the underground). (I Recommend a lethal thing).
3) Uluchshenaja a sniper rifle – the Rifle of the reservist. It is possible to find at Letuna (naturally having killed) in church Dikkersona.
4) the Improved fowling piece – the Lincoln Rifle. Is in a historical museum.
5) the Improved Gatling-laser – “Avenger”. In a den of Claws of Death (lies in a distant cave near to blood lake) (Only it from Claws of death and . (Thanks for the information – ICEMAN-).
6) the Improved fighting shot-gun – “the Awful shot-gun”. Is at Jack’s Smile on Bazare Evergrin-Mills (To go through a foundry)
7) Improved “Eviscerator” – “Jack”. In a den of Claws of Death (is in one of corpses).
Continue reading »