Family Bonds. Ties of blood.
In a saloon of Moriarti we find Lucy Vest. We agree to supply the letter to its relatives in settlement Arefu. We run in settlement which represents some hovels constructed on a bridge piece. For an input on the bridge it is met the local sheriff. We speak with it, we agree to help – it is necessary to bypass all houses and to check up affairs for inhabitants of settlement. Also we receive the information on a local gang under the name the Family. We bypass houses. For all all is normal, except for a family of Vest – in their house 2 corpses with wounds on a neck in the form of stings lie. We are surprised why corpses 2, instead of 3, we recollect that Lucy have still a brother by name of Alan and go to the Sheriff. The sheriff is surprised as well as you, and sends on searches of the younger brother of Lucy. Precisely where the Family it hides does not know, therefore gives you 3 possible locations – the Open Cinema, the Hiding place, and Metro station Seneka the northwest. The family lives on the last location, in the underground. We visit first two where it is found all of usefulness and нужности. We run to metro station. At once having entered there, we meet babbling. From talk we learn that гуль is occupied by the ultrascrew invention (increase ОО, a drug). For this purpose to it sugar bombs permanently are required – we agree to bring them to it, at good eloquence – on 15 covers for a piece. We learn for babbling about the Family, under its data the Family lives in this underground, but to reach to them it is possible only on tunnels. We come into a room babbling, we go to the right (directly there will be a toilet), we find a room with a radioactive pool and the manhole on a floor. We go down downwards. We make the way tunnels, it is cautious with mines and extensions – them there continually. We find the sentry of the Family. We solve with it all on good (or on bad – on your choice). We pass further and we get to the Family refuge. We speak with everything, by means of eloquence we learn that Lucy’s brother meditates at present in the closed room, we learn the password on an input in a room. We speak with the head of the family. We set free Alan (it is in a room which near to a room of the head of the family), having convinced him to go with you. Continue reading »
Just before the outbreak of the war which reduced the most of the world to the scorched wasteland, one space ship took of with few dozens of scientists on the board and set course for the nearest star, Proxima Centauri. Crew slept for tens of years of interstellar voyage in special hibernators. But… something went wrong… terrible wrong.
Some of us are playing for living, some of us living for playing, some of us are working, some of us are studying, we are of the various ages, sex and in some cases of different species, but we have one thing in common. Love to the FALLOUT. Although we still hope INTERPLAY will publish game with the proud name of FALLOUT 3 (for which we already are saving our money), we decided we’ll not sit idly by and wait. Thanks to the many utilities, especially from the great TEAM X, and now thanks to the official editor from Black Isle we have the means. Thanks to our love we have the motivation and desire. Now we just need time and effort. All combined means that one day we will release the FALLOUT:YUROP. Fallout:Yurop is going to be the total modification of the Fallout 2. We want to change almost everything. Only one thing and especially this one thing will be the same: incredible atmosphere and gameplay of the original Fallout, at least we hope so. Although the Yurop will take place somewhere else than the original Fallout (so we won’t mix up somehow with Fallout 3, which will be released one day, please, pretty please), the entertainment will be the same and we hope we’ll preserve the great atmosphere, which made Fallout a legend. It will probably take some time, probably a lot of time, before we’ll fulfil our megalomaniac dreams and planes, but we WILL MAKE IT! We are now hard working on the first chapter of a long story, which will show player something he never played before. Wish us luck, so we can finish our dream RPG and share this dream with you.
Mojra. Chapter 1 of the Book of the Survival.
We run in Shop On the Crater, we talk to its mistress – Mojra. As it has appeared, Mojra has decided to help inhabitants of the Heathland having written for them the book about a survival but to write the book about a survival, it is necessaryto know as to survive. Correctly, we will learn, and to write Mojra. We receive for it jobs for chapter 1. In total jobs 3, sequence we select, at will. The order of quests is specified on increase of complexity of their performance:
1) the Irradiation radiation. We should receive a dose of radiation from 200 is glad to 600. To receive an irradiation, we run out on street to a bomb. We approach to a pool in which it we is, sit down (a reserve mode) and we drink water, thus receiving radiation dose (In a case if we are irradiated in 200 it is glad – the quest is fulfilled. If the irradiation makes 600 is glad – to us in addition give new perk, refresh of finitenesses at an average irradiation radiation). After that we run to Mojre, it completely treats for an irradiation, and produces reward.
2) Meal and medicines in Heathlands, Supermarch. You should help to learn Mojre, whether a foodstuff and medicines in pre-war shops was saved, for this purpose she sends you in Supermarch. We can, having waited some time, by means of gift “Eloquence” to convince Mojru that you there already were but have found nothing. If this path not for you – sell all superfluous, buy up cartridges and the weapon, and safely go to path. For an input in Supermarch without fail will meet rayder. Their quantity fluctuates from 2 to 7 (it depends). Having liquidated them and having selected all usefulness, we enter into Supermarch. On a self-made podium go rayder, also there is a couple in a toilet and behind a rack. We liquidate all by turns. We go towards a rack, we find doors and we get to a room with the preserved robot. Near it there is a computer on which screen monitor the certificate of the worker of office lies. Without fail we take it, and we crack the computer, starting “production process”. The preserved robot will be set free then you will hear that the part rayder has returned from walk in Supermarch. By means of the robot (for rayder there is no certificate if it is not for you – that the robot will without fail attack) it is deleted come back rayders. We search everything, we gather usefulness skipping of nothing (especially quantum kernels-STAKES). We come back to Mojre in the Megaton. The quest is passed. Continue reading »
Pupse S.P.E.C.I.A.L. – red colour on a card.
1) Pups Intillekta – Rivet-city. Scientific laboratory, on the third table. (Intelekt +1).
2) the Perception Naked doll – Republic Dejva. In a museum of Dejva. (Perception +1).
3) the Endurance Naked doll – the Den of Claws of Death. (Endurance +1).
4) the Good luck Naked doll – the Cemetery of Arlington-north. The Arlingotonsky house (Directly at descent in a cellar). (Udacha+1).
5) the Force Naked doll – In the Megaton. The house of Lukasa Simsa. (Force +1).
6) the Charisma Naked doll – the Refuge 108. Cloning laboratory on a table. (Charisma +1).
7) the Dexterity Naked doll – Svalka Griner Paschers. Office. (Dexterity +1).
Naked dolls of skills – yellow colour on a card.
1) the Medicine Naked doll – the Refuge 101. Costs on a table of the father. (Medicine +10).
2) the Eloquence Naked doll – the Paradise-fols, the Den of Coffin maker John. On the ground floor on a table, near to the computer terminal. (Eloquence +10).
3) the Barter Naked doll – Evergrin-Mills. On the Market (to Come through the Foundry). (Barter +10).
4) the Naked doll of the Heavy weapon – the Fort Konstantin in Command Residence (the Heavy weapon +10).
5) the Explosive Naked doll – Radio station WKML. In the sealed Tank (This name of a location. The hatch in it is behind radio station) (the Explosive +10).
6) the Breaking Naked doll – Razvaliny Betesdy. Offices the Betesdy-east (Breaking +10).
7) the Cold steel Naked doll – Danvich-bilding. The poisoned vaults (the Cold steel +10).
8 ) the Repair Naked doll – Arefu. In Evana King’s house. (Repair +10).
9) Base of National guards. In the Weapon warehouse of National guards (it is necessary to pull a knife switch in a cellar. There to a horse-radish). (The Easy weapon +10).
10) the Reserve Naked doll – In tunnels Jao-Gaev, in Logove Jaogaev. (Reserve +10).
11) the Naked doll Without the weapon – Rokopolis. Is in the west from Smith’s garage Kajsi. (Light in stones at night is visible and tags hang. The location badge will not be). (Without the weapon +10).
12) the Science Naked doll – the Refuge 106. In living rooms on a table. (A science +10).
13) the Power weapon Naked doll – Rejven-fate (it is possible to get there only on the basic mission). Level 2, in one of offices on a table. (The power weapon +10).
The unique weapon (dark blue colour on a card):
1) Improved a laser pistol – “the Thunder-storm of the smuggler”. Lies in the Citadel (the Ring in rooms of elder Lajonsa in the safe (breaking 100, or a science 100 for the terminal nearby is necessary).
2) the Improved Chinese automatic machine – Automatic machine “Guanlon”. Lies on a corpse of Prajma in a snackbar about Metro station Zhjuli-Strit (directly an exit from the underground). (I Recommend a lethal thing).
3) Uluchshenaja a sniper rifle – the Rifle of the reservist. It is possible to find at Letuna (naturally having killed) in church Dikkersona.
4) the Improved fowling piece – the Lincoln Rifle. Is in a historical museum.
5) the Improved Gatling-laser – “Avenger”. In a den of Claws of Death (lies in a distant cave near to blood lake) (Only it from Claws of death and . (Thanks for the information – ICEMAN-).
6) the Improved fighting shot-gun – “the Awful shot-gun”. Is at Jack’s Smile on Bazare Evergrin-Mills (To go through a foundry)
7) Improved “Eviscerator” – “Jack”. In a den of Claws of Death (is in one of corpses).
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Megaton
Too long having stayed in the closed spaces with artificial lighting, having quitted on a surface us for a while blinds the sun. Having waited some seconds effect of blindness passes, and we can enjoy Heathland landscapes. We include radio (Tab-information-radio). We move towards a city the Megaton (to look a map). At an input in a city we meet the dealer (Caravan) with bramin and the security guard – dealers vary there every day and sell the different goods. We hand over it all acquired by fair means kindly, we buy the necessary. Nearby we see the beggar sitting on the earth. We speak with it, for the glass given to it at its finest it is possible to lift cam. (some time). We come into a city.
Directly at an input you the Sheriff, and in combination the Mayor already waits, for Lukas Simms. For it you can gather the information on a city history, its main institutions and inhabitants. We receive the information on a bomb round which the city is constructed, we promise to neutralise. Also we learn that the father for a short while visited the Megaton, and it is necessary to talk on this subject to Moriarti, the owner of a saloon. We go to Moriarti, we speak with it. There are some variants of reception for it the information on the father. We select one of them:
1. We try to convince him to produce the information on the father for thanks (to me has helped “save-loading”). If it has not turned out – we pay 100 covers of the cook stakes. In case of shortage of money, later it will request 300 covers. Does not arrange – it is found the closed room of Moriarti in its saloon, we crack it and its computer is broken, the necessary information contains there (it is lost cam.).
2. If you play the man’s character, and for you is perk wifekiller – we search in a bar of Moriarti Novu, we speak with it and we learn the password from computer Moriarti. In the computer it is found all information on the father, with Moriarti it is possible not to speak.
3. To carry out the job which will give Moriarti. He speaks that there is one bad Woman who has run into debt it 100 covers. If you with it understand, it will give to you necessary info. When have taken a quest, on a map to appear the point (the house where lives our purpose)
3.1. To talk to it. For it is known new about Moriarti, the hand has trembled to press a cock (very much we kind). Having responded it supposedly do not worry, Moriarti I will tell that you are dead (or that type). On return to Mariarti whatever to be necessary for you 100 covers. We tell Mariarti it it is dead we give 100 covers. We receive + to cam. and the necessary information.
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