As we know not one Fallout did not do without a weapon great number, 3 part in it not an exception, the big variety of the weapon in Fallout 3 namely about 50 units; starting from pistols to rocket starting установк to laser rifles. You can create assortment of the odd weapon with dump which you can find everywhere on a heathland. The weapon Here, you will find the various Weapon and the Weapon schematics, which can be used to battle to your enemies everywhere and everywhere in game Fallout 3. Further I will describe a small part of the weapon with graphics pictures which it was possible to find in a network. Without pictures I did not describe the weapon, so excuse.
10 MM PISTOL

Description: Standard 10мм a pistol. Still effective concerning the common the waste ground of inhabitants also is the first actual gun which you receive. Use only in despair when other arms it is unavailable.
Damage: 9
Action Points: 17
Weight: 3
Value: 225
Ammo: 10mm bullets
Clip Size: 12
10mm Submachine Gun

Description: the small automatic machine with very high norm of fire. Extremely effective in short to an average range especially on smaller beings. A wide choice, substituting 10mm Submachine Gun.
Damage: 19
Weight: 5
Value: 330
Ammo: 10mm bullets
Clip Size: 30
Hunting Rifle

Description: Once the hunting tool. Hunting Rifle does effective shooting on long distances. The hunting Rifle – semi-automatic rifle.32 calibre. Exact enough tool, this rifle became a stronghold of the majority of inhabitants of a heathland.
Damage: 25
Weight: 6
Value: 150
Ammo: 32 bullets
Clip Size: 5
Sawed-off Shotgun

Description: the Standard shot-gun, possesses operation of rupture with the majority of splinters to facilitate more a wide circulation of balls at transition from barrel. As a result the effective range is resolutely reduced, while damage to limits of that range is improved.
Damage: 50
Weight: 4
Value: 150
Ammo: Shotgun shells
Clip Size: 2
Flamer

Description: the civil device Made to order, is most possibly developed in not military purposes. A flame thrower as the military choice односторонне has been stopped in 1978 when in connection with the public and efficiency was any more that. This weapon is ideal for fight of a small distance and in the big degree of armour opponents with small vulnerable stains. Using a similar combustible material as it is found in some robots, Fuel Flamer is numerous in a heathland and extremely useful weapon in an arsenal wastelander.
Damage: 16
Weight: 15
Value: 500
Ammo: Fuel/Gasoline
Clip Size: 60
Effect: HP-2(5 seconds)
Minigun

Description: Shooting approximately at 1028 bullets-for-minute, this extremely heavy electrical automatic machine of multibarrel has excellent possibility. The big radius and high norm of fire consider wide arcs of effective fire, or a continuous stream in the unique purpose. Because of its size and weight, it is usually used by the supplied Brotherhood of the Reservation of the power Steel or First-rate quality Mutants. An ammunition and the maintenance are easy enough with this weapon as it is extended in controlled areas of the majority SEE (Take this weapon when it is very necessary)
Damage: 16
Weight: 15
Value: 500
Ammo: Fuel/Gasoline
Clip Size: 60
Effect: HP-2(5 seconds)
Missile Launcher

Description: While originally it is developed for usage against armour tanks, this Rocket installation Are ideal to attack the big purposes as First-rate quality Mutants, constant turrets, or in the big degree armour robots.
Damage: 20
Weight: 20
Value: 500
Ammo: Missiles
Clip Size: 1
Fat Man

Description: Named how the first nuclear bomb has fallen to Nagasaki, Japan in 1945, is installed by a shoulder catapault, developed to throw small nuclear “bombs” in long ranges. A mininuclear bomb – much more the smaller version of a historical Complete bomb of the Person, using extremely a small amount of tight uranium to facilitate the nuclear explosion made active by effect. These small warheads are extremely rare (only 93 known to exist in the Capitol Heathland), and should be used with caution as their big explosive radius can be dangerous to negligent allies. After they have blown up, there will be a residual radiation, thus caution do not research corpses.
Damage: 860
Weight:
Value:
Ammo: Mini Nuke
Clip Size: 1
Plasma Rifle

Description: very dangerous and effective Plasma Rifle. It is extremely strong weapon, and it is often owned by the Enclave. Do not miss any Enclave Vertibirds, wandering ruins DC, or you could complete only a pool of a sticky thing on the end of reception of one of them.
Damage: 47
Weight: 8
Value: 1799
Ammo: Microfusion Cells
Clip Size: 12